*Power Distribution
After electricity is generated, it needs a way to get to the different end devices or circuits. The primary job of these components is to create the paths for power to flow, and/or control the amount of power feeding the end devices/circuits. There is a breakdown of different distribution systems located in Power Distribution under the Concepts section.
*Root Combiner
Item ID | -458565393 |
Description | Combining power from power sources |
Crafting Recipe | 75 Metal Fragments |
Recycles Into | 38 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 1 |
Research Table Cost | 75 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Root Power 1, Root Power 2 / Combined Power Out |
Active Usage | 1 |
Power Consumption | 0rW |
Power Output | Same as input |
Despawn Time | 20 minutes |
Notes:
- These allow Power Sources and batteries to be combined to produce higher amounts of available power. Power Sources are Wind Turbines, Large Solar Panels and Small Generators.
- Can be placed on all building surfaces.
- It has a max depth of 16 components between a power source and the combiner. If max depth is reached, going any deeper will result in a shared error message, Short Circuit/Max Depth.
- It does not consume any power but will register 1 Active Usage on a battery.
- Combining batteries with a Root Combiner to get a larger amount of power is wiring the batteries in Series. The load is not evenly shared. For example, 2 batteries connected to a Root Combiner feeding a circuit that needs 50 power. Each battery will show an Active Usage of 50, not 25/25 to = 50.
*Electrical Branch
Item ID | -1448252298 |
Description | Branching power off from the main line by a set amount |
Crafting Recipe | 75 Metal Fragments |
Recycles Into | 38 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 1 |
Research Table Cost | 75 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Power In / Branch Out, Power Out |
Active Usage | 0 + Branch Out |
Power Consumption | 1rW + Branch Out |
Power Output | Branch Out is the amount you configure it to. Power Out is the remaining power. |
Despawn Time | 5 minutes |
Notes:
- Can be placed on all angled surfaces.
- Can be configured by pressing Use(
E
) while looking directly at the Branch. - 2rW is the minimum Branch Out can be set to.
- These will consume 1 power but not register on a battery’s Active Usage.
- What Branch Out is set to will be the amount that registers on a battery’s Active Usage.
- Branch Out will always consume the amount of power it is set to, even if the components past it are disabled.
- When an Electrical Branch sends power out, it will first send power through Power Out then send power through Branch Out. Check out the section on Circuit Delay and Power Flow.
- Is a key component to create a Fixed Bus
*Splitter
Item ID | -563624462 |
Description | Splitting power evenly between up to 3 outputs |
Crafting Recipe | 100 Metal Fragments |
Recycles Into | 50 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 1 |
Research Table Cost | 20 Scrap |
Hit Points | 500 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Power In / Power Out 1, Power Out 2, Power Out 3 |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Input amount divided by the number of used outputs, minus 1 |
Despawn Time | 5 minutes |
Notes:
- Can only be placed on vertical walls.
- When the Splitter receives power it does not pass power through all connected outputs at the same time. Power outputs in the order of Output 1, Output 2 then Output 3. Check out the section on Circuit Delay and Power Flow.
- When an output is destroyed, it will redistribute power between the remaining outputs.
- Outputs can connect to the inputs of Root Combiners.
- Is a key component of a Dynamic Bus.
*Cable Tunnel
(NOT CRAFTABLE)
Item ID | 1835946060 |
Description | Allows wires to pass through wall |
Crafting Recipe | Cannot be crafted |
Recycles Into | 5 High Quality Metal |
Stack Size | 1 |
Hit Points | ∞ |
Inputs/Outputs | Tunnel 1 In, Tunnel 2 In, Tunnel 3 In, Tunnel 4 In/Tunnel 1 Out, Tunnel 2 Out, Tunnel 3 Out, Tunnel 4 Out |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Input minus 1 |
Despawn Time | 20 minutes |
Notes:
- This item can only be spawned in by an admin.
- It has 4 inputs with 4 matching outputs.
- Was designed to let wires pass through walls when the idea was to not let wires pass through walls.