*Switches
Switches are components that, for the most part, require a player to
Use(E
). They can only be operated voluntarily and never by
accident. They connect or disconnect the electrical path to a circuit,
i.e. turn things on and off.
*Switch
Item ID | 1951603367 |
Description | Allowing power to pass through or not |
Crafting Recipe | 100 Metal Fragments |
Recycles Into | 50 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 1 |
Research Table Cost | 20 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Electric Input, Switch On, Switch Off / Output |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Power input minus 1 |
Despawn Time | 5 minutes |
Decay Time |
Notes:
- To operate the Switch, look at it and press
Use(
E
). - Does not need TC auth to operate it.
- Can only be placed on vertical surfaces.
- When the Switch is off, it will block all the components past it from registering Active Usage on batteries.
- Side Inputs are inputs, not toggles and are explained in their own section, currently in Uncategorized under Concepts.
- The side inputs block the Component Destruction Detectors ability to see downstream.
*Button
Item ID | -1778897469 |
Description | Allowing power to pass through when pressed |
Crafting Recipe | 75 Metal Fragments |
Recycles Into | 38 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 1 |
Research Table Cost | 20 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Electric Input / Output |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Power input minus 1 |
Despawn Time | 5 minutes |
Decay Time |
Notes:
- Can only be placed on vertical surfaces.
- Will generate 2rW for 0.25 seconds when pressed.
- When the button is supplied with power, it will pulse 2rW first then output the incoming power.
- Stays pressed for 5 seconds and cannot be changed.
*Reactive Target
Item ID | -1736356576 |
Description | Target practice and fun |
Crafting Recipe | 100 Wood, 150 Metal Fragments, 1 Gear |
Recycles Into | 50 Wood, 75 Metal Fragments 50% 1 Gear |
Stack Size | 1 |
Workbench Required | Level 1 |
Research Table Cost | 20 Scrap |
Hit Points | 250 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Power In, Reset, Lower / Power Out |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | 1rW |
Despawn Time | 5 minutes |
Decay Time | 48 hours |
Notes:
- Can be placed on floors, foundations or the ground.
- When the target is lowered for any reason, it will pulse out 1rW.
- When the target is supplied with power, when lowered for any reason, it will pulse 1rW first then output the incoming power constantly until it stands back up.
- There is no priority between Reset and Lower. Whichever input is given power last is the function that will take place.
- Can be connected to Root Combiners.