*Sensors
Sensors are components that players do not Use(E
).
Sensors detect or respond to the presence of a player’s character
model.
*HBHF Sensor
Item ID | -1507239837 |
Description | Detecting heartbeat, breathing, humidity and footsteps |
Crafting Recipe | 75 Metal Fragments |
Recycles Into | 38 Metal Fragments |
Stack Size | 1 |
Workbench Required | Level 2 |
Research Table Cost | 75 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Elite Tier Crate, Excavator Scientist, Heavy Scientist, Locked Crate, Military Base Scientist, Military Crate, Oil Rig Scientist, Patrol Scientist, Treasure Box, Underwater Dweller, Underwater Lab Blue Crate, Underwater Lab Elite Crate, Underwater Lab Yellow Crate |
Inputs/Outputs | Power In / Power Out |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | 1 per person detected |
Despawn Time | 20 minutes |
Decay Time |
Notes:
- Can be placed on all angled surfaces and the ground.
- Detection range is about 11m or 3.5 square foundation.
- Can be set to Include/Exclude Authorized and Others. With TC auth,
look at the sensor and hold Use(
E
). - Requires line of sight, except a player crouching under a half height floor can be seen by the sensor from above. It can also be built to see through walls, floors and roofs.
- The only deployables that can block the HBHF are, Lockers, Vending Machines, Chippy Machine, Large Water Catcher, Oil Refinery and the deck of the Large Pool.
- Only outputs an amount of power equal to the number of people it detects, meaning if Power Out is connected to a Counter, set to Show Passthrough, the Counter will display the number of people the HBHF is detecting.
- Will detect all scientist types including ones riding in the CH47.
*Laser Detector
Item ID | -798293154 |
Description | Passing power through when a person is in the beam |
Crafting Recipe | 75 Metal Fragments |
Recycles Into | 38 Metal Fragments |
Stack Size | 5 |
Workbench Required | Level 2 |
Research Table Cost | 75 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Elite Tier Crate, Excavator Scientist, Heavy Scientist, Locked Crate, Military Base Scientist, Military Crate, Oil Rig Scientist, Patrol Scientist, Treasure Box, Underwater Lab Blue Crate, Underwater Lab Elite Crate, Underwater Lab Yellow Crate |
Inputs/Outputs | Power In / Power Out |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Power input minus 1 |
Despawn Time | 20 minutes |
Notes:
- Can only be placed on vertical surfaces.
- Can be placed on a foundation before upgrading.
- The maximum detection distance is 4.5m or 1.5 square foundations.
- Laser will not detect if approached straight on.
- Placing the laser closer than .5m meters to a single door will not detect a player passing through from the opposite side.
- If a laser is detecting someone and a door closes in the path of the laser, it will continue to detect the player until they move out of range.
- If a player remains in the beam, it will continue to hold detection for 12m or 4 square foundations.
- Can be crouched under and jumped over.
- Can be placed in floors before upgrading to detect players walking above.
- The visual laser can be blocked with any deployable item and rideable horses.
- The laser will detect drones, land, sea and air vehicles including NPC helicopters excluding horses.
*Pressure Pad
Item ID | -2049214035 |
Description | Passing power when a player stands on it |
Crafting Recipe | 150 Wood, 1 Spring, 1 Gear |
Recycles Into | 75 Wood, 50% 1 Spring, 50% 1 Gear |
Stack Size | 1 |
Workbench Required | Level 1 |
Research Table Cost | 20 Scrap |
Hit Points | 200 |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Inputs/Outputs | Power In / Power Out |
Active Usage | 1 |
Power Consumption | 1rW |
Power Output | Power in minus 1 |
Despawn Time | 5 minutes |
Decay Time |
Notes:
- Can only be placed on floors or foundations.
- Will generate 1rW briefly when pressed.
- When the pad is supplied with power, it will pulse 1rW first then output the incoming power.
- Detects land, sea and air vehicles, this includes horses.
- Can be triggered through half height floors from below or ramps from above.
- Many items can be placed on top of the pad, including but not limited to, sleeping bags, chairs and planter boxes.
- Can be connected to Root Combiners.