*Power Sources
There is no way around this. If electrical circuits are going to function, power must be generated somehow. These are the components that produce power. For a more in depth explanation, have a look at Power Generation in the Concepts section.
*Test Generator 
(NOT CRAFTABLE)
Item ID | -295829489 |
Description | Providing a constant 100rW per Power Output |
Crafting Recipe | Cannot be crafted |
Recycles Into | 13 High Quality Metal, 2 Gears, 1 Metal Pipe, 2 Fuse |
Stack Size | 1 |
Hit Points | 1000 |
Outputs | Power Output 1, Power Output 2, Power Output 3 |
Power Consumption | 0rW |
Power Output | 100rW per output |
Despawn Time | 20 minutes |
Notes:
- This item can only be spawned in by an admin.
- It supplies a constant 100rW per output for free.
- It has 3 outputs.
- Excellent for testing.
*Wind Turbine
Item ID | -1819763926 |
Description | Generating electricity from the wind |
Crafting Recipe | 500 Wood, 10 High Quality Metal, 3 Gears, 3 Sheet Meta, |
Recycles Into | 250 Wood, 5 High Quality Metal, 2 Gears, 2 Sheet Meta, |
Stack Size | 1 |
Workbench Required | Level 2 |
Research Table Cost | 125 Scrap |
Hit Points | 250 |
Where To Buy | Bandit Camp for 500 Scrap |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Elite Tier Crate, Excavator Scientist, Heavy Scientist, Locked Crate, Military Base Scientist, Military Crate, Oil Rig Scientist, Patrol Scientist, Treasure Box, Underwater Lab Elite Crate, Underwater Lab Yellow Crate |
Outputs | Power Out |
Power Consumption | 0rW |
Power Output | 0-150rW |
Active Usage | 0 |
Despawn Time | 40 minutes |
Decay Time | 8 hours |
Notes:
- Wind Turbines operate in both day and night.
- The amount of power they output is heavily influenced by the number of floors above the ground they are, not sea level.
- They will produce more power, more often the more floors above ground they are placed.
- There is a small area at the base of the turbine, on some sheet metal where you can place components.
- A turbine made on an iceberg, will calculate its output based on sea level down to the ocean bottom. This means no additional height above sea level will increase its height calculation.
- There needs to be a minimum of 15 meters or 5 foundations distance between turbines. This will prevent 1 turbine blocking the wind for another.
- Requires a single square or 2 triangles to be placed on.
- Cannot be picked up with a hammer.
- Check out Wind Power in the Concepts section under Power Generation.
*Large Solar Panel
Item ID | 2090395347 |
Description | Generating electricity from the Sun |
Crafting Recipe | 5 High Quality Metal, 1 Tech Trash |
Recycles Into | 3 High Quality Metal, 50% 1 Tech Trash |
Sack Size | 3 |
Workbench Required | Level 1 |
Research Table Cost | 75 Scrap |
Hit Points | 100 |
Where To Buy | Outpost for 75 Scrap |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Excavator Scientist, Military Base Scientist, Oil Rig Scientist, Patrol Scientist, Sunken Chest, Tunnel Dweller, Underwater Dweller, Underwater Lab Blue Crate |
Outputs | Power Out |
Power Consumption | 0rW |
Power Output | 0-20rW |
Active Usage | 0 |
Despawn Time | 20 minutes |
Decay Time | 8 hours |
Notes:
- Large Solar Panels output electricity only during the day.
- They will produce less power if they are damaged or the Sun is not making it to the entire front face.
- They can be placed on the ground or flat building structure.
- They can be picked up with a hammer but will lose 25% health.
- 24 hours in game is 1 irl hour.
- Check out Solar Power in the Concepts section under Power Generation.
*Small Generator
Item ID | 1849887541 |
Description | Generating electricity from Low Grade Fuel |
Crafting Recipe | 5 High Quality Metal, 2 Gears |
Recycles Into | 3 High Quality Metal, 1 Gear |
Stack Size | 1 |
Workbench Required | Level 2 |
Research Table Cost | 75 Scrap |
Hit Points | 100 |
Where To Buy | Outpost for 125 Scrap |
Where To Find | Arctic Scientist, Cargo Ship Scientist, Crate, Elite Tier Crate, Excavator Scientist, Heavy Scientist, Locked Crate, Military Base Scientist, Military Crate, Oil Rig Scientist, Patrol Scientist, Treasure Box, Underwater Lab Blue Crate, Underwater Lab Elite Crate, Underwater Lab Yellow Crate |
Inputs/Outputs | Force Start, Force Stop / Power Out |
Power Consumption | 0rW |
Fuel Consumption | 500 Low Grade Fuel/2hr |
Power Output | 40rW |
Active Usage | 0 |
Despawn Time | 20 minutes |
Notes:
- Small Generators will output electricity when they are turned on.
- You can Start and Stop them manually or use one of the electrical inputs.
- The last input to receive power is the function that is activated, even if power is still being applied to the opposite.
- They must be placed on floors, foundations or the ground.
- They still produce max power when damaged.
- They can be picked up with a hammer but lose 20% health.
- If a battery is feeding power to either of the inputs, components connected to Power Out will register an active usage on the battery.